The workshop explores hidden infrastructure through radio frequencies harvesting and ambient energy. It raises questions like: What is already in the room? How do I depend on it, and where is my responsibility? Who produces it, and why does so much of daily life assume constant power and constant connectivity? Harvesting exposes the other side of that “always-on” world: the energy you can take back from it is small and intermittent. From degrowth perspective, this practice refuses the usual logic of “more”: more power, more extraction, more devices, more dependence and asks what counts as enough, and what kinds of actions are still possible when energy is scarce and local rather than guaranteed?
Duration: 2 hours. Materials per group: 1× breadboard, jumper wires, 2× Schottky diodes, 2× capacitors, 1× multimeter, 1× LED + resistor (or a small low-power device such as a calculator or LED clock), antenna wire + optional ground clip.
!!! No soldering, no power socket needed !!!
Radio frequency (RF) energy is an electromagnetic power. It can be measured in watts, in decibel-milliwatts, and it is produced whenever something transmits: a radio station, an antenna, a Wi-Fi router, a phone searching for a network or Bluetooth. A lot of the infrastructure that shapes the attention economy is wireless and constantly communicating through RF. When these systems are active, they often correlate with app use, tracking/telemetry, data sync, notifications, and background “handshakes” between devices.
The work explores slow technology and digital wisdom as lenses to reimagine the digital as a space for care, slowness, and observation rather than acceleration. The environment is inspired by circularity, attentive listening, and the extractive logic of the attention economy. The work becomes a journey from alienation and overstimulation towards attention and agency. Through the delicate balance between motion and stillness, users are invited to rediscover the rhythms of their bodies and of natural environments. In this process, we might learn that living with other species is not a matter of ordering or controlling the world, but rather moving in tune with it.
Sound by Alexander Shlyakhov. Installation was made during Willow Art Residency, supported by Werc collective, ecovillage Land van Aine.
Exhibited at Willow Art Space, Groningen.
Tech: Unity, Blender
Are your devices listening to you? This is worrisome question remains in our minds, especially when after random conversations appear terribly targeted advertisements on our devices.
While the answer remains open, but there is no reason to believe that it does not. The response is based on investigations and articles by 404media (links below), and artist observations which confirm a high probability that our devices hear us.
This artwork links the colonial legacy of surveillance, where data and resources were extracted to dominate people, with modern methods of data production, where people are reduced to "buy-ready" profiles.
The work explores how seemingly convenient technologies like voice assistants perpetuate reinforce systems, and asks: How can people regain their right to control in a world dominated by data extraction and transformation into a commodity?
The artwork includes 2 connected installations which place separately:
First: This piece triggers visitor to share personal speech through microphone, seemingly to “train a new AI model.” On the screen shows log of the generation process. Include neon light 100 x 25 cm., PC, screen, microphone.
Second: uses speech prompt, makes and prints AI generated ads in real time in. Includes printer.
Whole process takes 30 sec., no access to the internet.
Graduation project MFA Media art, design and technology program, Frank Mohr Institute, Groningen.
Exhibited at NP3 Gallery and Niemeijer, Groningen, 2025.
Tech: Locally trained StreamDiffusion 1.5 AI model. ControlNet, Whisper Libraries.
Links 404media: 1, 2, and 3 Pitch deck by CMG.
"Yo, first I want to thank the great algorithm that pull us all here." – Donald Glover, Emmys acceptance speech, 2017.
Because algorithms impact not only individuals but also collectives seeing us as datasets and forming subjects, collectives, and even erasing our agency, the artist invites participants to explore these dynamics through a hands-on, collaborative approach. By making and experimenting together, we explore how algorithms emerge, how they function, and how they might be reclaimed for the public good rather than serving the interests of big tech companies. The main goal is to collectively find new creative ways to communicate, resist, and collaborate with algorithms.
Duration of lecture – 30 min, hands-on part – 1 hour, discussions – 30 min.
Photos from workshops in Frank Mohr Institute, Het Resort cafe t'jongenpaard (photo credits Calluna Denkers), Groningen.
This is part of Digital manual of World for Us which explore dilemmas and actions related to human interaction with the digital world, emphasising practical and speculative considerations.
And at the same time ia asking questions: How could we deal with amount of data which we produced? What is the digital world, whose digital body we have created and in which we live? Do we ready to delete our data before death and how we can do it?
Project is ongoing.
Tech: Blender, 3 projectors, speakers. Sound: machine noise.
Inspired by the Taoist ritual of transitioning between worlds, this interactive installation uses the gallery space as a physical medium for an invisible journey. By combining audio, video, red strings, bells and cloth, we create a sensory architecture that transitioning from the tangible world into a spiritual or subconscious dimension.
This work explores space of presece, where the audience moves through layers of red cloth to encounter a state of reflection on fate and emotional solace. By using immersive sensory experiences, installation invites the audience to step out of their daily reality and routine to perceive a different kind of presence – one where the space itself becomes the guide for a transition into the unseen.
Sound produces by touching the bells. Video is sound reactive.
Sound by Yu Shi Wei, videos by Anna Musikhina.
Collaboration with Yu Shi Wei, funded by SIGN Gallery Groningen for Sound music festival 2024.
Tech: Touchdesigner, MaxMsp, Ableton, sensors Piezo, RPI 4.
Material: treads, canvas, bells, 3 screens, fabric.
Size of the room 400 x 150 x 170 cm
In this work, the artist turns to the digital world, which is created by people, but also has its own life, invisible and uncontrollable. In an attempt to comprehend the nature of the digital world, you will find yourself in a digital ecosystem intertwined with three levels of its development.
There is an anonymous, faceless World inside, indifferent to us as human beings, despite all our efforts to change, shape, improve and even save this world. This indifference arises from the lack of digital wisdom in our lives and we are left alone with emptiness and disappointment.
World for us not only implies a human-centred way of being, but also points to a vague realm of non-human, which is not for us. We can generalise this to say that we are unable to control or predict any digital or natural disaster.
World without us is sublime and inaccessible, with dark magnetic liquid living on its own terms. Anticipation of the threat from the rapid development of technology is already wrong. With every passing minute, we go too far, but do not reach this world and return to the World for us. Interaction with the digital ecosystem is impossible, but influence and change are always possible in both directions.
Sound by Alexander Shlyakhov.
Exhibited at De Proef, Frederiksoord.
Tech: Arduino + electromagnet + ferromagnet liquid, audio amplifier.
Size of the installation: 200 x 45 x 145 cm
The digital footprints we leave every day lose their identity becoming an anonymous client ID with a set of our characteristics and preferences. Our data is no longer ours, although we should be able to own, use and dispose of it. The personality as a unique subject is no longer important for companies which collect our data.
In this work the artist explores the idea of data depersonalization and protection. The encounter of a depersonalised AI with personal memories and experiences transforms them into a visually different video with lost subjectivity. Loss of subjectivity of the archive allows it to protect personal data and doesn’t allow the original to be returned.
In three videos the visual component changes depending on the depth of penetration of AI as a tool. It is also presented with the original video archive which has been modified.
Exhibited at FMI, Groningen for Encounters in Artistic Research and ELSA LAB Network event
Tech: Touchdesigner, AI - StreamDiffusion, 6 TVs and RPIs
The first part being a series of 4 Live Lab sessions exploring core concepts behind our collaboration and the art of co-making in an ‘open space’ domain. The second part is a 4-Day residency on location at the Grand Theatre, Groningen, working in a variety of their spaces physically and virtually. This season's residency explores further into the creative artistic realm between the digital and physical domains. Collaborating with NAIP students and faculty from the Icelandic Academy of the arts. The collective explore themes of the sensuous and the imperfect.
The module focuses on sharing the process of art making with artists of different disciplines in order to look at this creative process from many different perspectives. It is hosted in The Grand Theatre, Groningen where throughout the journey they explored the fusion of 4 pillars of making: sonic, visual, technological and performative.
This work involves finding order in a magical world collected in pieces. Dreams particles are scattered unpredictably everywhere. They interact with light and sound, creating chaos that seems uncontrollable and destabilising.
However, it has a "will" as the main driving force - the deep conviction that nothing happens unless somebody or some being wills it to happen. Everything important is happening inside. There are no accidents in the our world.
The installation is interactive: turn on the flashlight and explore the coloured shadows of the installation, you can shine it inside and hear a mysterious voice.
Made with Letizia Roccaro as part of hackathon for Sound music festival 2023, Groningen. Exhibited at Sign Gallery.
Tech: Arduino, Max Msp, motor.
Material: fabric, metal sculpture 50 x 15 x 15 cm, plastic sheets, paper.
This work shows that there is no difference between a living person and a heartless mechanism when we thoughtlessly do things with data. Repetition, mechanicality and aimlessness arise when we thoughtlessly scroll, photograph the same thing, taking a reflex phone out of pocket, stop looking, to be conscious and to notice. The human ceases to differ from the mechanism, from the media image. Media image - a digital body, becomes for a moment more interesting than the living machine itself.
The installation is interactive: As you scroll through the tablet screen, you come across the once recorded messages, the sound of which turns into an image on the screen. These scattering dots remind us of the endless flow of monotonous information that we create every day.
Messages:
"Consume without asking questions."
"We produce seven hundred twenty thousand hours of YouTube videos daily, we can't consume that much."
"The search for cheap dopamine."
"Happiness for everyone, free of charge, and let no one be left out."
"Nothing has changed."
"To feel inner void in the information space."
"I want to learn how to cultivate my own ideas and thoughts."
Tech: MaxMsp, tablet, screen.
By getting information reproduction tools, we create and leave a huge digital footprints, absolutely justifying the status of Homo Sapiens Digital. In most cases, without thinking about what happens to that data set after the owner dies.
The concept of Homo Sapiens Digital is, among other things, about the development of digital wisdom, which will be «digital purity»: do not leave behind useless information globally, loading the servers and networks with continuously published content from our lives.
The project suggests turning to digital wisdom and digital purity during life and the process of decomposing the digital personality profile after death.
Collaboration with Alexander Shlyakhov.
Graduation project from the New Media in Contemporary Art program Moscow School of Contemporary Art.
Exhibited at 30/7 Gallery and Zaryadye, Moscow.
Tech: Blender, Ableton, 2 projectors.
Size of whole projections: 200 x 200 cm
In this work the artist put light and information on one step. They are everywhere and they may be impossible to perceive, killing and destroying.
We get used to looking at the bright light, although initially it seems impossible to look at it. Long eyes absorb clarity of vision, causing nausea and dizziness.
We’re going blind and numb. We get used to looking at the injustice of life, the distortion of information, the propaganda, even though it seems impossible at first to look at, which is outrageous. We’re going blind and numb. The seeming impossibility of looking is replaced by addiction.
The habit takes away the strength from the struggle. What happens becomes natural and no longer causes the blinded pain.
Duration 5 min.
Project from the New Media in Contemporary Art program, Moscow School of Contemporary Art.